Wednesday, 6 May 2009

Terrain in engine

These are some images from in engine.


























So in the days leading up to the presentation and hand in have been a lil stressful. Today has meant another day spent trying to sort Dwynwen out for engine. Me, Todd and Lewis discorvered that a vertex on her bum sticks out at a strange angle and when moving the hand this vertex moves also. But all focus is on a least getting her and the narrative boards into the game. Here are some of the images for the amphritheatre that i completled today.

Tuesday, 5 May 2009

Sites the were searched through in pre-pro

Nearly forgot to put these up, these are just a few of the sites i originally read up on Caerleon's history. The up on here as a research source.


http://www.caerleon.net/
http://www.theheritagetrail.co.uk/roman%20britain/caerleon.htm
http://www.bbc.co.uk/wales/southeast/sites/newport/pages/caerleon_roman.shtml
http://en.wikipedia.org/wiki/Silures
http://www.murphsplace.com/gladiator/glads.html
http://www.gladiatorschool.tv/thracian.htm

Monday, 4 May 2009




These above are the title screen for the newly name Isca and a logo design i did. Though it didnt make the grade, it was a little too busy.

Sunday, 3 May 2009

Animation and Production Update

So far the project looks as though it will be ready for hand in. my only concern which hasn't changed over the course of the project is the animation. This week has seen me and Lewis working on the animations and editing them, though the rig has been a challenge to use i think it will go fine. we'll just have to keep editing them until they look how we want them. Next week will see us stitching it all together and finishing the loading screens and title screens and complete our intro and outro to the game. And of course...getting Dwynwen finally into engine.

As for programming we have a working level with our models and map in place. the fort has been put in and so has the amphitheatre. However with the project suffering from time issues and our problem getting Dwynwen into engine it has caused us to axe a few things from production. Firstly the Gladiator was taken out of production but will still feature in the cut scenes, the horses though textured and made have had to have their side mission axed. Though still in the environment we didn't have time to have them escape. It's a shame but at least they are still standing in their stables. Our models of the guards however have been made and work into their textures and animation will continue this week.

Tuesday, 28 April 2009

Isca previously known as the Caerleon Game










A Catch Up!

Right so it's been a while but in that while a lot has happened. All our weeks have focused on getting our leading lady into engine and it has proved to be harder then first thought. Dwynwen has seemed to be a little annoyed about the whole process and either made her head disappear or any other part of her body. Team B has had a E3 presentation and though all the stress and not having a build the week before managed to turn it all around and present...a build! So far we have a basic environment and the guards can spot and chase you with you resulting being caught. Textures have also worked and i made my first successful model- my roman horse!

Though the project has proved a lot more stressful i will be pleased just to see Dwynwen in engine running around. This week i have done the loading, quit, title and end over screens. I've also managed in the time i have been absent from my blog painted pictures for our opening and ending AVI sequence. We should have a narrative video to introduce the player to idea of the game. I'm also working on getting my animation skills up to scratch in Maya by trying to get Dwynwen running. All in all the project although slow to get going is now coming together.