Week 6 has seen our game begin to take form, environment models have been going through the texture process, Dwynwen's rig was fixed and further work went into our other models. This being the completed horse and gladiator. Textures have been placed onto our Dwynwen model, as for Torque everything seems to be fitting into place. The programmers jobs are up to date and now the team carries on the process of putting the demo together.
This week also saw the Gladiator be axed, we decided that to make or rather complete the model of him would be a waste of valuable time. The Gladiator for this level (5 out of 10) is the focus of the lead character and the conclusion of the level. We came to an agreement that this RPG/Action Adenture is heavily based in its narrative. Therefore the player must understand where they are and what to do, the theory is to place narrative stills to explain what has happened before and introduce the level. The player then reaches the conclusion and watches another set of stills that given the ending but also an implication for what could be set out if this were to be a whole game.
They start with Dwynwen leaving her village, and having undergone a ritual that sees her numb to the elements. The lasr still is her looking over Isca- the game beings at this point. When the player reaches the end having slinked through Isca to find the ampritheatre the stills cut to the lit arena and then to her Gladiator's fight. The next sees his murder and the last Dywnwen's devastated face and cliffhanger.
This means our GUIs play a big part so work has been started on them. Appart from our second group meetings being cancelled becuase the whole group hasn't turned up it has been a successful week.
Wednesday, 18 March 2009
Sunday, 8 March 2009
Week Four and Week Five
So far I'd say the project has been going along fine. This week saw more designs go through the mill and work on Dwynwen continue. With a visit to saint fagans to finish the week off. There we took photos for our environments to ensure work to continue.
Week Five has seen a state of panic, after a not so successful session we've managed to see areas that have been neglected. This being the environments and not having Dwynwen animated. This week has been hectic and worrying since trying to keep communication with what people are doing and what is being produced has caused us extra stress. I can only hope people read their emails and turn up to meetings. That aside so far the designers to today have managed to start getting back on top of things. Hopefully this will be a minor blip, Dwynwen has been repaired seeing me and Todd staring at a screen for a few hours. She's also been rigged although we've been set back a little trying to get the weighting right.
As far as Dwynwen goes i don't think it should be that long until we see her running around. By the end of Week Six i would like to see all her animations done. Fingers crossed things keep rolling smoothly. Along with our lead the Gladiator has been modeled and once we've figured the problems out on the other models I'm guessing he should go through the same process quicker. I started the horse model too and I'm happy to say it looks like what i imagined! Our textures are also going well and the environments are being worked on.
Week Six should see us getting back on top of things...here's some pics of saint fagans
Week Five has seen a state of panic, after a not so successful session we've managed to see areas that have been neglected. This being the environments and not having Dwynwen animated. This week has been hectic and worrying since trying to keep communication with what people are doing and what is being produced has caused us extra stress. I can only hope people read their emails and turn up to meetings. That aside so far the designers to today have managed to start getting back on top of things. Hopefully this will be a minor blip, Dwynwen has been repaired seeing me and Todd staring at a screen for a few hours. She's also been rigged although we've been set back a little trying to get the weighting right.
As far as Dwynwen goes i don't think it should be that long until we see her running around. By the end of Week Six i would like to see all her animations done. Fingers crossed things keep rolling smoothly. Along with our lead the Gladiator has been modeled and once we've figured the problems out on the other models I'm guessing he should go through the same process quicker. I started the horse model too and I'm happy to say it looks like what i imagined! Our textures are also going well and the environments are being worked on.
Week Six should see us getting back on top of things...here's some pics of saint fagans
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