So far the project looks as though it will be ready for hand in. my only concern which hasn't changed over the course of the project is the animation. This week has seen me and Lewis working on the animations and editing them, though the rig has been a challenge to use i think it will go fine. we'll just have to keep editing them until they look how we want them. Next week will see us stitching it all together and finishing the loading screens and title screens and complete our intro and outro to the game. And of course...getting Dwynwen finally into engine.
As for programming we have a working level with our models and map in place. the fort has been put in and so has the amphitheatre. However with the project suffering from time issues and our problem getting Dwynwen into engine it has caused us to axe a few things from production. Firstly the Gladiator was taken out of production but will still feature in the cut scenes, the horses though textured and made have had to have their side mission axed. Though still in the environment we didn't have time to have them escape. It's a shame but at least they are still standing in their stables. Our models of the guards however have been made and work into their textures and animation will continue this week.
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