Wednesday, 18 March 2009

Week 6

Week 6 has seen our game begin to take form, environment models have been going through the texture process, Dwynwen's rig was fixed and further work went into our other models. This being the completed horse and gladiator. Textures have been placed onto our Dwynwen model, as for Torque everything seems to be fitting into place. The programmers jobs are up to date and now the team carries on the process of putting the demo together.

This week also saw the Gladiator be axed, we decided that to make or rather complete the model of him would be a waste of valuable time. The Gladiator for this level (5 out of 10) is the focus of the lead character and the conclusion of the level. We came to an agreement that this RPG/Action Adenture is heavily based in its narrative. Therefore the player must understand where they are and what to do, the theory is to place narrative stills to explain what has happened before and introduce the level. The player then reaches the conclusion and watches another set of stills that given the ending but also an implication for what could be set out if this were to be a whole game.

They start with Dwynwen leaving her village, and having undergone a ritual that sees her numb to the elements. The lasr still is her looking over Isca- the game beings at this point. When the player reaches the end having slinked through Isca to find the ampritheatre the stills cut to the lit arena and then to her Gladiator's fight. The next sees his murder and the last Dywnwen's devastated face and cliffhanger.

This means our GUIs play a big part so work has been started on them. Appart from our second group meetings being cancelled becuase the whole group hasn't turned up it has been a successful week.

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